The Enterprisor - King George Square
Interactive Participatory Media and Collaborative Action
The Enterprisor is a concept.
In essence, it is a platform to promote collaboration through participatory media and collective action.
It transcends the physical and virtual realms.
It is a self-organising system that is more indeterminate than governed; more open source than controlled, more process than product.The Enterprisor provides an opportunity for those disadvantaged or those seeking to develop an innovation, or those willing to help to come together in an exciting collaborative environment.
The Enterprisor provides access to the tools and resources necessary for social innovation. Through virtual and real-world collaboration spaces, the connections and networks can develop as required for start-ups requiring funding, innovators requiring assistance and guidance for their particular venture, or employment models through which people can learn or improve on their skills.
The Enterprisor - Southbank Public Collaboration Installation
QIS Offers Space, Community and Support for people interested in Creativity, Innovation and Entrepreneurship.
We provide support to develop and progress initial concept ideas towards real-world products or services. And we offer opportunities for people to expand their commercialisation and creative skills.
We are not defined or restricted to a faculty or an industry. We are not defined by commercial or social innovation. We strive to bring together unlikely pairs.
We are not only here for QUT students and staff. QUT is our home and where we come from, but our doors are open.
Challenge yourself. Challenge the world.
QIS animates ideas and enterprises. We provide a support network and learning platform for people with big thoughts and a passion for change.
A handbook for visionaries, game changers and challengers.
OUR VALUES
People-centred: we believe that ideas alone do not change the world; people with ideas do. People lie at the heart of our thinking and approach to innovation. We do ‘with’, not ‘to’ people.
Visible change: we pursue innovation for the positive impact it can have on people’s lives and will focus on achieving visible change in the behaviours of people and systems.
Brave: we welcome risk-taking, experimentation, and learning from both success and failure and we encourage others to do so too. We are biased towards action, insatiably curious, critical thinkers and willing to challenge the status quo.
Open-source: we are transparent in our dealings, share our thinking and learning, welcome dialogue, encourage collaboration and use the collective intelligence of society.
Ethical: we are ethical in everything we do.
WHAT IS THE BOLD IDEAS, BETTER LIVES CHALLENGE?
The Australian Centre for Social Innovation (TACSI) exists to identify and support the innovative ideas, methods and people who can accelerate positive social change. For us that means working directly with people and problem sets to test new responses to difficult social issues.
The people and communities affected by a particular social issue are often the best architects of possible solutions. The Bold Ideas Better Lives Challenge aimed to put that resource to the test – searching for community-identified social issues and community led innovations that respond to those issues.
TACSI asked Australia “what do you think the big problems are facing our society and how do you think we can solve them?”
The ask
Innovative, impactful and implementable solutions that address Australia’s most pressing social needs.
The offer
$1 million dollars of investment, to be shared between the winning projects, and the support of TACSI and our network of mentors and capacity builders to test out those solutions in practice.
The journey from the 258 initial entries to our 8 winners has been an exciting one and we’re delighted to share these great ideas with you. Now that we’ve found them, we want to celebrate but soon we’ll all be rolling up our sleeves and getting down to the work of testing the ideas to see if they work – we’ll keep you posted.
THE WINNERS
Blending innovative approaches with perceptive community engagement and bold ideas, our winning projects demonstrate the passion, drive and diversity of individuals and groups across Australia to make a real difference to social issues facing our communities.
Our 8 winners can now get down to the business of testing out their idea for positive impact in practice and we're excited to work with them to make it happen.
Aged Care Digital Lifestyles Engaging older people with technology to improve their quality of life in aged care facilities.
AroundYou Connecting people with their local neighbourhood and building community through events, activities and services online and in mobile devices.
Employment Pathways for Deaf Students Creating access to employment for the hearing impaired through development of workplace tools, technology and training.
Hello Sunday Morning Addressing Australia’s binge drinking culture and encouraging individuals to take responsibility and change their drinking behaviour.
Renew Australia Placing creative, social and cultural initiatives in empty or disused buildings to re-engage people with underutilised urban areas.
Tjungu: Learning Country Building community capacity and social entrepreneurship with indigenous communities across the Anangu Pitjantjatjara Yankunyjatjara lands in central Australia.
Who Gives A Crap? Turning consumers into philanthropists – a social enterprise selling environmentally sustainable toilet paper that will donate its profits to support environmental conservation and reforestation in Australia and water sanitation in the developing world.
Sketches
thought process for possible interface to be placed in civic spaces, town squares etc...
Japnet - the Architetcure of Knowledge Cedric Price and Gordon Pask
flow of information in space
photocopy collage showing location and scale of information spheres on site
sketch of information spheres
Kawasaki (city) suspension
Representation of concept
Cedric Price Ashmole
Plan of exhibition space
Double-sided display unit
Hole in the Earth
Opening of the installation Hole in the Earth by Maki Ueda, Rotterdam, December 2003
The project Hole in the Earth linked the audience in Rotterdam with people in Indonesia on the other side of the world through screens, camera, and microphones in an installation resembling a well.
Face Your World: involving young kids in community planning.
Jeanne van Heeswijk's project Face Your World – which took place in Columbus, Ohio, in 2002 – gave children on a bus access to a multi-user computer game allowing them to redesigning their communities as they envisioned them. At three bus stops, the creations were displayed on special screen sculptures presenting the results of the game to the urban community. As van Heeswijk put it, "It's about the way people look at the space around them. With everything being privatized now, people don't view the community as their own any more."
Urban Screens are defined as various kinds of dynamic digital displays in urban space that are used in consideration of a well balanced, sustainable urban society – screens that support the idea of public space as space for creation and exchange of culture, or the formation of a public sphere through criticism and reflection. Their digital and networked nature makes these screening platforms an experimental visualization zone on the threshold of virtual and urban public space.
The Audience Funnel framework
(Michelis, Müller (2011) International Journal of Human-Computer Interaction Volume 27, Issue 6)
The Audience Funnel – adapted version
(Jörg Müller, Florian Alt, Daniel Michelis, Albrecht Schmidt, in: Proceedings of the international conference on Multimedia (MM ’10). ACM, New York, NY, USA, 1285-1294)
Digital immersion is moving into public space. Interactive screens and public displays are deployed in urban environments, malls, and shop windows. Inner city areas, airports, train stations and stadiums are experiencing a transformation from traditional to digital displays enabling new forms of multimedia presentation and new user experiences.
Perception and Usage of Interactive Displays
(Source: Daniel Michelis (2009), according to: Brignull & Rogers, 2003)
Design Elements of Interactive Displays
(Source: Daniel Michelis, 2009)
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StartCast is uncovering the people behind Australian startups
The Australian startup community is hugely decentralized. Even if you go to all the meetups, attend all the events and read all the blogs you’re only ever exposed to a portion of what’s really going on in the Aussie scene.
StartCast...aims to provide transparency into the Australian startup scene by helping people inside and outside of the startup community to find cool projects, relate to talented people and get inspired.
Kickstarter is the largest funding platform for creative projects in the world. Every week, tens of thousands of amazing people pledge millions of dollars to projects from the worlds of music, film, art, technology, design, food, publishing and other creative fields.
A new form of commerce and patronage. This is not about investment or lending. Project creators keep 100% ownership and control over their work. Instead, they offer products and experiences that are unique to each project.
All or nothing funding. On Kickstarter, a project must reach its funding goal before time runs out or no money changes hands. Why? It protects everyone involved. Creators aren’t expected to develop their project without necessary funds, and it allows anyone to test concepts without risk.
Each and every project is the independent creation of someone like you. Projects are big and small, serious and whimsical, traditional and experimental. They’re inspiring, entertaining and unbelievably diverse.
Presentation to QUT Infomatics Research Lab (Creative Industries) having been invited by Marcus Foth to present to his PHD students. Some great feedback and advice from them. Their focus seems to be on the interfaces and technologies, but they were interested in the Social Enterprise aspect and how this could be implemented in public spaces.
Some of the PHD candidates came back to me with useful information on Interactive Urban Screens, projects that had been successful and unsuccessful.